WheelOfFortune/index.html

602 lines
22 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Multiplayer Game</title>
<link rel="stylesheet" type="text/css" href="mflx.min.css">
<style type="text/css">
.text-with-shadow {
text-shadow: -1px -1px 1px #000, 1px -1px 1px #000,
-1px 1px 1px #000, 1px 1px 1px #000; color: white;
}
.div-shadow {
box-shadow: rgba(0, 0, 0, 0.15) 1.95px 1.95px 2.6px;
}
.puzzleboard {
display: grid;
grid-template-columns: repeat(12, 1fr); /* 12 columns, equal width */
grid-template-rows: repeat(4, auto); /* 4 rows, height adjusts to content */
gap: 1px; /* Optional: spacing between grid items */
height: 205px;
width: 500px;
max-width: 100%; /* Optional: ensures grid fits within the container */
max-height: 100%; /* Optional: ensures the grid respects height limits */
}
.grid-item {
background-image: radial-gradient(circle,#21D375 ,green); /* For visualization */
border: 1px solid black; /* Optional: visual boundary for items */
text-align: center;
padding: 1px;
border-radius: 5px;
}
.grid-item-2 {
background-color: white; /* For visualization */
border: 1px solid black; /* Optional: visual boundary for items */
text-align: center;
padding: 1px;
display: flex;
justify-content: center;
align-items: center;
font-size:1.2rem;
font-family:'sans';
font-weight:bold;
border-radius: 5px;
}
.category {
background-image: radial-gradient(circle,#1f57dd ,#0000ae);
color: white;
max-width: 500px;
font-size:1.2rem;
font-family:'sans';
font-weight:bold;
border-radius: 5px;
text-align: center;
}
.hidden {
display: none;
visibility: hidden;
}
/* Dialog styling */
dialog {
border: none;
border-radius: 8px;
padding: 20px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
font-family: Arial, sans-serif;
max-width: 300px;
text-align: center;
}
dialog::backdrop {
background-color: rgba(0, 0, 0, 0.5);
}
dialog h2 {
margin-top: 0;
font-size: 18px;
}
.nameInput {
text-align: center;
}
</style>
</head>
<body>
<!-- Dialog -->
<dialog class="nameDialog">
<div class="flx(column) space-evenly">
<h2>Change Your Name?</h2>
<label for="nameInput">Name:</label>
<input type="text" class="nameInput is-round" style="padding: .25rem; ">
<div class="mt-4 flx(wrap) space-evenly">
<button class="saveButton btn is-success is-round mr-1 div-shadow">save</button>
<button class="closeDialogButton btn is-error is-round ml-1 div-shadow">close</button>
</div>
<div>
</dialog>
<button id="create-room">Create Room</button>
<input id="join-code" placeholder="Enter room code">
<button id="join-room">Join Room</button>
<div class="room-code"></div>
<div class="flx(wrap) mb-2 players"></div>
<div id="status"></div>
<button id="start-game" style="display: none;">Start Game</button>
<button id="spin-wheel" style="display: none;">Spin Wheel</button>
<input id="guess-letter" placeholder="Guess a letter" style="display: none;">
<button id="guess-button" style="display: none;">Guess</button>
<div class="puzzleboard mb-2"></div>
<div class="category mb-5"></div>
<div style="display:relative;">
<span style="position: absolute; top: 0; left:50%">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><title>arrow-down-bold</title><path d="M9,4H15V12H19.84L12,19.84L4.16,12H9V4Z" /></svg>
</span>
<canvas id="wheelCanvas" width="500" height="500"></canvas>
</div>
<script>
//================general Purpose functions=========================================//
function cryptoSecureShuffle(array) {
const shuffledArray = [...array]; // Create a copy to avoid mutating the original array
const n = shuffledArray.length;
// Fisher-Yates shuffle
for (let i = n - 1; i > 0; i--) {
// Generate a cryptographically secure random index
let randIndex;
do {
// Generate a random value in the range [0, 2^32)
const randomBuffer = new Uint32Array(1);
window.crypto.getRandomValues(randomBuffer);
randIndex = randomBuffer[0] >>> 0; // Convert to a non-negative integer
} while (randIndex >= Math.floor(2 ** 32 / (i + 1)) * (i + 1)); // Avoid bias
// Compute the unbiased index
randIndex %= (i + 1);
// Swap the elements
[shuffledArray[i], shuffledArray[randIndex]] = [shuffledArray[randIndex], shuffledArray[i]];
}
return shuffledArray;
}
//====================making Name Tags/ assigning colors to names================//
let nameColors = [
'#ff0000','#ff8700','#ffd300','#deff0a','#a1ff0a',
'#0aff99','#0aefff','#147df5','#580aff','#be0aff'
]
nameColors = cryptoSecureShuffle(nameColors);
function assignColors(names, colors) {
let result = [];
let n = 0; // Keep track of name index
let c = 0; // Keep track of color index
if (names.length > colors.length) {
// Assign colors cyclically
while (n < names.length) {
result.push({ name: names[n], color: colors[c] });
n++;
c = (c + 1) % colors.length; // Cycle through the colors
}
} else {
// Assign colors directly, keeping track of indices
while (n < names.length) {
result.push({ name: names[n], color: colors[c] });
n++;
c++;
}
}
return result;
}
//=========================================wheel==========================================//
const wheel = [
'lose a turn', 800, 350, 450, 700, 300, 600, 5000,
300, 600, 300, 500, 800, 550, 400, 300, 900, 500, 'spin again',
900, 'Bankrupt', 600, 400, 300
];
const wheelSpinSpeedData = {
'0':0.2523,//lose a turn
'1':.2497,//800
'2':.2471,//350
'3':.2445,//450
'4':.2418,//450
'5':.2392,//300
'6':.2366,//600
'7':.2339,//5000
'8':.2313,//300
'9':.2287,//600
'10':.2261,//300
'11':.2235,//500
'12':.2208,//800
'13':.2182,//550
'14':.2156,//400
'15':.213,//300
'16':.2104,//900
'17':.2078,//500
'18':.2052,//spin again
'19':.2026,//900
'20':.1999,//Bankrupt
'21':.1973,//600
'22':.1947,//400
'23':.1921//300
};
const canvas = document.getElementById('wheelCanvas');
const ctx = canvas.getContext('2d');
const radius = canvas.width / 2;
let rotation = 0 - (.283*6); //sets the zero index on top
let spinning = false;
let spinSpeed = 0;
let img = new Image();
img.src = "arrow-down-bold.png";
img.onload = function() {
ctx.drawImage(img, 200, -50, 100,100);
}
// Draw the wheel
function drawWheel(drawResult = false) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.translate(radius, radius);
ctx.rotate(rotation);
const anglePerSegment = (2 * Math.PI) / wheel.length;
wheel.forEach((value, i) => {
const startAngle = i * anglePerSegment;
const endAngle = startAngle + anglePerSegment;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.arc(0, 0, radius, startAngle, endAngle);
ctx.closePath();
ctx.fillStyle = i % 2 === 0 ? '#ffdd99' : '#ffeecc';
ctx.fill();
ctx.stroke();
// Add text
ctx.save();
ctx.translate(
Math.cos(startAngle + anglePerSegment / 2) * radius * 0.7,
Math.sin(startAngle + anglePerSegment / 2) * radius * 0.7
);
ctx.rotate(startAngle + anglePerSegment / 2 + Math.PI / 2 - 1.5);
ctx.textAlign = 'center';
ctx.fillStyle = '#000';
ctx.font = '12px Arial';
ctx.fillText(String(i+","+value), 0, 0);
ctx.restore();
});
ctx.restore();
ctx.drawImage(img, 200, -50, 100,100);
}
// Start spinning
function startSpin(targetIndex) {
console.log('targetIndex: ',targetIndex);
let resultingSpeed = wheelSpinSpeedData[targetIndex[0]];
console.log('resultingSpeed: ', resultingSpeed);
if (spinning) return;
rotation = 0 - (.283*6)
spinning = true;
const totalSpins = Math.floor(Math.random() * 3) + 3; // 3-6 full spins
const anglePerSegment = (2 * Math.PI) / wheel.length;
const targetAngle = targetIndex * anglePerSegment;
console.log(anglePerSegment);
let currentRotation = rotation; // Start from the current rotation
spinSpeed = wheelSpinSpeedData[targetIndex[0]]; // Initial speed
function animate() {
if ( spinSpeed < 0.001) {
spinning = false;
spinSpeed = 0;
console.log(`Landed on: ${wheel[targetIndex[0]]}`);
return;
}
// console.log('currentRotation: ',currentRotation);
// console.log('spinSpeed: ', spinSpeed);
currentRotation += spinSpeed;
spinSpeed *= 0.99; // Gradual slowdown
rotation = currentRotation ;
drawWheel();
requestAnimationFrame(animate);
}
animate();
}
// Simulate WebSocket server response
// function simulateServerResponse() {
// const targetIndex = Math.floor(Math.random() * wheel.length); // Random result
// startSpin(targetIndex);
// }
// Initial draw
drawWheel();
// Trigger spin after 2 seconds
//setTimeout(simulateServerResponse, 2000);
//==================================end of Wheel=====================================//
function drawPlayers(message) {
console.log(message);
let players = document.querySelector('.players');
//assignColors(names, colors) {
let processedNametags = assignColors(message.clients,nameColors);
const playersHtml = processedNametags.map(client => {
if(client.name != window.you) {
if (client.name === message.leaderName) {
return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};'>⭐ ${client.name} ⭐</span>`; // Highlight the leader with stars
} else {
return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};'>${client.name}</span>`;
}
}
else if (client.name === message.leaderName) {
return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};' onclick="changeName()">⭐ ${client.name} ⭐ (you)</span>`; // Highlight the leader with stars
}
else {
return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};' onclick="changeName()">${client.name} (you)</span>`;
}
}).join(""); // Combine all elements into a single string
players.innerHTML = playersHtml;
}
function drawPuzzle(message, gridRows = 4, gridCols = 12) {
//legend null = space, "" = white space to guess, "a" is a letter already solved for you.
console.log(message);
//wheel of fortune puzzles must fit within a 12x4 grid of letter spaces
//first we draw the spaces
let puzzle = message.puzzle.puzzle;
let puzzleBoard = document.querySelector('.puzzleboard');
let resultingPuzzleBoard = [];
//if the first entry of the puzzle is an array and not a string display the puzzle differently
if (Array.isArray(message.puzzle.puzzle[0])) {
console.log('first entry is an array in this puzzle...');
}
else if (typeof message.puzzle.puzzle[0] == 'string') {
console.log('first entry is a string in this puzzle...');
//if we have a single string we need to return it on the second line from the bottom
resultingPuzzleBoard.push(Array(12).fill(null));
resultingPuzzleBoard.push(Array(12).fill(null));
const nextLine = Array(12).fill(null);
const startIndex = Math.floor((12 - message.puzzle.puzzle.length) / 2);
console.log(startIndex);
for (let i = 0; i < message.puzzle.puzzle.length; i++) {
nextLine[startIndex + i] = message.puzzle.puzzle[i];
}
console.log(nextLine);
resultingPuzzleBoard.push(nextLine);
resultingPuzzleBoard.push(Array(12).fill(null));
console.log(resultingPuzzleBoard);
//after we've drawn our data for our board,now its time to visualize it to the user
puzzleBoard.innerHTML = ``;
for(let i of resultingPuzzleBoard) {
for (let j in i) {
const letter = i[j];
if (letter == null || letter == ' ') {
let el = document.createElement('div');
el.classList.add('grid-item');
el.innerHTML = '&nbsp;';
// el.style.height = '50px';
// el.style.width = '50px';
// el.style.border = 'solid'
puzzleBoard.appendChild(el);
}
else if (letter != null && letter != ' ') {
let el = document.createElement('div');
el.classList.add('grid-item-2');
el.innerText = letter;
puzzleBoard.appendChild(el);
}
}
}
}
else {
console.error('error: ','message does not have correct datatype of string or array');
}
//finally draw the category!
document.querySelector('.category').classList.add('pt-2','pb-2');
document.querySelector('.category').innerHTML = `${message.puzzle.category}`
}
function changeName() {
console.log('change name hit.');
const nameDialog = document.querySelector('.nameDialog');
const nameInput = document.querySelector('.nameInput');
const saveButton = document.querySelector('.saveButton');
const closeDialogButton = document.querySelector('.closeDialogButton');
nameDialog.showModal();
nameInput.value = window.you;
closeDialogButton.addEventListener('click',() => {nameDialog.close()});
saveButton.addEventListener('click',() => {
socket.send(JSON.stringify({ type: "change_name", deadName:window.you, newName:nameInput.value }));
console.log('you changed your name.');
nameDialog.close();
});
}
function changeSpinGuessState(message) {
if(message.turnState == 'spin') {
document.getElementById("spin-wheel").style.display = "none";
document.getElementById("guess-letter").style.display = "inline";
document.getElementById("guess-button").style.display = "inline";
}
if (message.turnState == 'guess') {
document.getElementById("spin-wheel").style.display = "none";
document.getElementById("guess-letter").style.display = "inline";
document.getElementById("guess-button").style.display = "inline";
}
}
const socket = new WebSocket("ws://localhost:8080");
document.getElementById("create-room").onclick = function () {
socket.send(JSON.stringify({ type: "create_room" }));
this.style.display = 'none';
document.getElementById("join-room").style.display = 'none';
document.getElementById('join-code').style.display = 'none';
};
document.getElementById("join-room").onclick = () => {
const roomCode = document.getElementById("join-code").value;
socket.send(JSON.stringify({ type: "join_room", roomCode }));
this.style.display = 'none';
document.getElementById("create-room").style.display = 'none';
document.getElementById('join-code').style.display = 'none';
};
document.getElementById("start-game").onclick = () => {
socket.send(JSON.stringify({ type: "start_game" }));
};
document.getElementById("spin-wheel").onclick = () => {
socket.send(JSON.stringify({ type: "spin_wheel" }));
};
document.getElementById("guess-button").onclick = () => {
const letter = document.getElementById("guess-letter").value;
socket.send(JSON.stringify({ type: "guess_letter", letter}));
document.getElementById("guess-letter").value = ""; // Clear input
};
socket.onmessage = (event) => {
const message = JSON.parse(event.data);
if (message.type === "room_created") {
window.you = message.you;
document.querySelector(".room-code").innerText =`Room Code: ${message.roomCode}`;
document.getElementById("status").innerText = `Room created!`;
drawPlayers(message);
if (message.isLeader) {
document.getElementById("start-game").style.display = "inline";
}
}
if (message.type === "changed_name_you") {
window.you = message.you;
console.log('server has changed your name!');
}
if (message.type === "changed_name") {
drawPlayers(message);
console.log('server has changed your name!');
}
if (message.type === "joined_room_you") {
window.you = message.you;
}
if (message.type === "joined_room") {
drawPlayers(message);
const status = message.isLeader ? "You are the party leader!" : "You joined the room!";
// document.querySelector('.players').innerHtml += `<span>${}<span>`
document.getElementById("status").innerText = `${status}`;
document.querySelector(".room-code").innerText =`Room Code: ${message.roomCode}`;
if (message.isLeader) {
document.getElementById("start-game").style.display = "inline";
document.getElementById("spin-wheel").style.display = "inline";
document.getElementById("guess-letter").style.display = "inline";
document.getElementById("guess-button").style.display = "inline";
}
}
if (message.type === "game_started") {
let result = drawPuzzle(message);
console.log('game_started', message);
console.log(result);
document.getElementById("status").innerText = "The game has started!";
document.getElementById("start-game").style.display = "none";
document.getElementById("spin-wheel").style.display = "inline";
document.getElementById("guess-letter").style.display = "none";
document.getElementById("guess-button").style.display = "none";
}
if (message.type === "new_puzzle") {
let result = drawPuzzle(message);
console.log('new_puzzle', message);
console.log(result);
document.getElementById("status").innerText = "New Puzzle!";
document.getElementById("start-game").style.display = "none";
document.getElementById("spin-wheel").style.display = "inline";
document.getElementById("guess-letter").style.display = "none";
document.getElementById("guess-button").style.display = "none";
}
if (message.type === "spin_result") {
console.log('spin result recieved');
document.getElementById("status").innerText = `Spin result: ${message.spinResult} points (${message.player})`;
//find target index
let targetIndexArr = wheel.entries();
let filterResultsArr = [];
for(let x of targetIndexArr){
if (x[1] == message.spinResult) {
filterResultsArr.push(x);
}
}
console.log(filterResultsArr[0][0]);
//if there is multiple entries where the spin exists pick a random index.
if(filterResultsArr.length > 1) {
console.log('if fra.length > 1',filterResultsArr[0])
startSpin(filterResultsArr[0][0]);
}
else{
console.log('else',filterResultsArr[0])
startSpin(filterResultsArr[0]);
}
document.getElementById("spin-wheel").style.display = "none";
document.getElementById("guess-letter").style.display = "inline";
document.getElementById("guess-button").style.display = "inline";
}
if (message.type === "guess_result") {
const outcome = message.correct ? "correct" : "incorrect";
document.getElementById("status").innerText = `Guess '${message.letter}' was ${outcome} (${message.player})`;
console.log(message);
if (message.puzzle) {
drawPuzzle(message);
}
if (message.turnState) {
changeSpinGuessState(message);
}
}
if (message.type === "next_turn") {
document.getElementById("spin-wheel").style.display = "none";
document.getElementById("guess-letter").style.display = "none";
document.getElementById("guess-button").style.display = "none";
if (window.you == message.user) {
//send message since
socket.send(JSON.stringify({ type: "confirm_id"}));
}
}
if (message.type === "next_turn_confirmed") {
//this means its your turn
console.log('its your turn, id confirmed');
document.getElementById("spin-wheel").style.display = "inline";
document.getElementById("guess-letter").style.display = "none";
document.getElementById("guess-button").style.display = "none";
}
if (message.type === "next_turn_denied") {
//silently deny the user the next turn if trying to assume the same name as another user
console.log('its not your turn yet!');
document.getElementById("spin-wheel").style.display = "none";
document.getElementById("guess-letter").style.display = "none";
document.getElementById("guess-button").style.display = "none";
}
if (message.type === "puzzle_solved") {
console.log('puzzle has been solved!!!');
}
if (message.type === "new_leader") {
drawPlayers(message);
document.getElementById("status").innerText = "You are now the party leader!";
}
if (message.type === "error") {
alert(message.message);
}
};
</script>
</body>
</html>