342 lines
12 KiB
HTML
342 lines
12 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Multiplayer Game</title>
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<link rel="stylesheet" type="text/css" href="mflx.min.css">
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<style type="text/css">
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.text-with-shadow {
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text-shadow: -1px -1px 1px #000, 1px -1px 1px #000,
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-1px 1px 1px #000, 1px 1px 1px #000; color: white;
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}
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</style>
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</head>
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<body>
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<button id="create-room">Create Room</button>
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<input id="join-code" placeholder="Enter room code">
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<button id="join-room">Join Room</button>
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<div class="flx(wrap) players"></div>
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<div id="status"></div>
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<button id="start-game" style="display: none;">Start Game</button>
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<button id="spin-wheel" style="display: none;">Spin Wheel</button>
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<input id="guess-letter" placeholder="Guess a letter" style="display: none;">
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<button id="guess-button" style="display: none;">Guess</button>
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<div style="display:relative;">
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<span style="position: absolute; top: 0; left:50%">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><title>arrow-down-bold</title><path d="M9,4H15V12H19.84L12,19.84L4.16,12H9V4Z" /></svg>
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</span>
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<canvas id="wheelCanvas" width="500" height="500"></canvas>
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</div>
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<script>
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//================general Purpose functions=========================================//
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function cryptoSecureShuffle(array) {
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const shuffledArray = [...array]; // Create a copy to avoid mutating the original array
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const n = shuffledArray.length;
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// Fisher-Yates shuffle
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for (let i = n - 1; i > 0; i--) {
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// Generate a cryptographically secure random index
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let randIndex;
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do {
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// Generate a random value in the range [0, 2^32)
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const randomBuffer = new Uint32Array(1);
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window.crypto.getRandomValues(randomBuffer);
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randIndex = randomBuffer[0] >>> 0; // Convert to a non-negative integer
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} while (randIndex >= Math.floor(2 ** 32 / (i + 1)) * (i + 1)); // Avoid bias
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// Compute the unbiased index
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randIndex %= (i + 1);
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// Swap the elements
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[shuffledArray[i], shuffledArray[randIndex]] = [shuffledArray[randIndex], shuffledArray[i]];
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}
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return shuffledArray;
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}
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//====================making Name Tags/ assigning colors to names================//
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let nameColors = [
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'#ff0000','#ff8700','#ffd300','#deff0a','#a1ff0a',
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'#0aff99','#0aefff','#147df5','#580aff','#be0aff'
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]
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nameColors = cryptoSecureShuffle(nameColors);
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function assignColors(names, colors) {
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let result = [];
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let n = 0; // Keep track of name index
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let c = 0; // Keep track of color index
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if (names.length > colors.length) {
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// Assign colors cyclically
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while (n < names.length) {
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result.push({ name: names[n], color: colors[c] });
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n++;
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c = (c + 1) % colors.length; // Cycle through the colors
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}
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} else {
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// Assign colors directly, keeping track of indices
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while (n < names.length) {
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result.push({ name: names[n], color: colors[c] });
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n++;
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c++;
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}
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}
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return result;
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}
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//=========================================wheel==========================================//
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const wheel = [
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'lose a turn', 800, 350, 450, 700, 300, 600, 5000,
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300, 600, 300, 500, 800, 550, 400, 300, 900, 500, 'spin again',
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900, 'Bankrupt', 600, 400, 300
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];
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const wheelSpinSpeedData = {
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'0':0.2523,//lose a turn
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'1':.2497,//800
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'2':.2471,//350
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'3':.2445,//450
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'4':.2418,//450
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'5':.2392,//300
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'6':.2366,//600
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'7':.2339,//5000
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'8':.2313,//300
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'9':.2287,//600
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'10':.2261,//300
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'11':.2235,//500
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'12':.2208,//800
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'13':.2182,//550
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'14':.2156,//400
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'15':.213,//300
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'16':.2104,//900
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'17':.2078,//500
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'18':.2052,//spin again
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'19':.2026,//900
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'20':.1999,//Bankrupt
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'21':.1973,//600
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'22':.1947,//400
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'23':.1921//300
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};
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const canvas = document.getElementById('wheelCanvas');
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const ctx = canvas.getContext('2d');
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const radius = canvas.width / 2;
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let rotation = 0 - (.283*6); //sets the zero index on top
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let spinning = false;
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let spinSpeed = 0;
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let img = new Image();
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img.src = "arrow-down-bold.png";
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img.onload = function() {
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ctx.drawImage(img, 200, -50, 100,100);
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}
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// Draw the wheel
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function drawWheel(drawResult = false) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.save();
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ctx.translate(radius, radius);
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ctx.rotate(rotation);
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const anglePerSegment = (2 * Math.PI) / wheel.length;
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wheel.forEach((value, i) => {
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const startAngle = i * anglePerSegment;
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const endAngle = startAngle + anglePerSegment;
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ctx.beginPath();
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ctx.moveTo(0, 0);
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ctx.arc(0, 0, radius, startAngle, endAngle);
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ctx.closePath();
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ctx.fillStyle = i % 2 === 0 ? '#ffdd99' : '#ffeecc';
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ctx.fill();
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ctx.stroke();
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// Add text
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ctx.save();
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ctx.translate(
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Math.cos(startAngle + anglePerSegment / 2) * radius * 0.7,
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Math.sin(startAngle + anglePerSegment / 2) * radius * 0.7
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);
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ctx.rotate(startAngle + anglePerSegment / 2 + Math.PI / 2 - 1.5);
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ctx.textAlign = 'center';
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ctx.fillStyle = '#000';
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ctx.font = '12px Arial';
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ctx.fillText(String(i+","+value), 0, 0);
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ctx.restore();
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});
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ctx.restore();
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ctx.drawImage(img, 200, -50, 100,100);
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}
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// Start spinning
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function startSpin(targetIndex) {
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console.log('targetIndex: ',targetIndex);
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let resultingSpeed = wheelSpinSpeedData[targetIndex];
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console.log('resultingSpeed: ', resultingSpeed);
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if (spinning) return;
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rotation = 0 - (.283*6)
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spinning = true;
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const totalSpins = Math.floor(Math.random() * 3) + 3; // 3-6 full spins
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const anglePerSegment = (2 * Math.PI) / wheel.length;
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const targetAngle = targetIndex * anglePerSegment;
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console.log(anglePerSegment);
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let currentRotation = rotation; // Start from the current rotation
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spinSpeed = wheelSpinSpeedData[targetIndex]; // Initial speed
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function animate() {
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if ( spinSpeed < 0.001) {
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spinning = false;
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console.log(`Landed on: ${wheel[targetIndex]}`);
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return;
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}
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// console.log('currentRotation: ',currentRotation);
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// console.log('spinSpeed: ', spinSpeed);
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currentRotation += spinSpeed;
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spinSpeed *= 0.99; // Gradual slowdown
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rotation = currentRotation ;
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drawWheel();
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requestAnimationFrame(animate);
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}
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animate();
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}
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// Simulate WebSocket server response
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// function simulateServerResponse() {
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// const targetIndex = Math.floor(Math.random() * wheel.length); // Random result
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// startSpin(targetIndex);
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// }
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// Initial draw
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drawWheel();
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// Trigger spin after 2 seconds
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//setTimeout(simulateServerResponse, 2000);
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//==================================end of Wheel=====================================//
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function drawPlayers(message) {
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let players = document.querySelector('.players');
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//assignColors(names, colors) {
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let processedNametags = assignColors(message.clients,nameColors);
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const playersHtml = processedNametags.map(client => {
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if (client.name === message.leaderName) {
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return `<span class='mr-2 btn is-round text-with-shadow' style='background-color:${client.color};'>⭐ ${client.name} ⭐</span>`; // Highlight the leader with stars
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} else {
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return `<span class='mr-2 btn is-round text-with-shadow' style='background-color:${client.color};'>${client.name}</span>`;
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}
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}).join(""); // Combine all elements into a single string
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players.innerHTML = playersHtml;
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}
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const socket = new WebSocket("ws://localhost:8080");
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document.getElementById("create-room").onclick = () => {
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socket.send(JSON.stringify({ type: "create_room" }));
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};
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document.getElementById("join-room").onclick = () => {
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const roomCode = document.getElementById("join-code").value;
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socket.send(JSON.stringify({ type: "join_room", roomCode }));
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};
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document.getElementById("start-game").onclick = () => {
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socket.send(JSON.stringify({ type: "start_game" }));
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};
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document.getElementById("spin-wheel").onclick = () => {
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socket.send(JSON.stringify({ type: "spin_wheel" }));
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};
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document.getElementById("guess-button").onclick = () => {
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const letter = document.getElementById("guess-letter").value;
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socket.send(JSON.stringify({ type: "guess_letter", letter }));
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document.getElementById("guess-letter").value = ""; // Clear input
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};
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socket.onmessage = (event) => {
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const message = JSON.parse(event.data);
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if (message.type === "room_created") {
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document.getElementById("status").innerText = `Room created! Code: ${message.roomCode}`;
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drawPlayers(message);
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if (message.isLeader) {
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document.getElementById("start-game").style.display = "inline";
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}
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}
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if (message.type === "joined_room") {
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drawPlayers(message);
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const status = message.isLeader ? "You are the party leader!" : "You joined the room!";
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// document.querySelector('.players').innerHtml += `<span>${}<span>`
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document.getElementById("status").innerText = `Room Code: ${message.roomCode} - ${status}`;
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if (message.isLeader) {
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document.getElementById("start-game").style.display = "inline";
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document.getElementById("spin-wheel").style.display = "inline";
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document.getElementById("guess-letter").style.display = "inline";
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document.getElementById("guess-button").style.display = "inline";
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}
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}
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if (message.type === "game_started") {
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document.getElementById("status").innerText = "The game has started!";
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document.getElementById("start-game").style.display = "none";
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document.getElementById("start-game").style.display = "inline";
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document.getElementById("spin-wheel").style.display = "inline";
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document.getElementById("guess-letter").style.display = "inline";
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document.getElementById("guess-button").style.display = "inline";
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}
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if (message.type === "spin_result") {
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console.log('spin result recieved');
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document.getElementById("status").innerText = `Spin result: ${message.spinResult} points (${message.player})`;
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//find target index
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let targetIndexArr = wheel.entries();
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let filterResultsArr = [];
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for(let x of targetIndexArr){
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if (x[1] == message.spinResult) {
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filterResultsArr.push(x);
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}
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}
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console.log(filterResultsArr[0][0]);
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//if there is multiple entries where the spin exists pick a random index.
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if(filterResultsArr.length > 1) {
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startSpin(filterResultsArr[Math.floor(Math.random() * filterResultsArr.length)][0]);
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}
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else{
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startSpin(filterResultsArr[0]);
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}
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}
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if (message.type === "guess_result") {
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const outcome = message.correct ? "correct" : "incorrect";
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document.getElementById("status").innerText = `Guess '${message.letter}' was ${outcome} (${message.player})`;
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}
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if (message.type === "new_leader") {
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drawPlayers(message);
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document.getElementById("status").innerText = "You are now the party leader!";
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}
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if (message.type === "error") {
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alert(message.message);
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}
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};
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</script>
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</body>
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</html>
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