fixed bug related to multi row puzzle, add clipboard, points display
This commit is contained in:
parent
f070396a3d
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177
index.html
177
index.html
@ -2,6 +2,8 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Multiplayer Game</title>
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<link rel="stylesheet" type="text/css" href="mflx.min.css">
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<style type="text/css">
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@ -80,7 +82,7 @@
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}
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</style>
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</head>
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<body>
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<body class="flx center">
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<!-- Dialog -->
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<dialog class="nameDialog">
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<div class="flx(column) space-evenly">
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@ -105,7 +107,7 @@
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</div>
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<div>
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</dialog>
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<div class="main flx(column) middle center" style="max-width: 600px;">
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<button id="create-room">Create Room</button>
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<input id="join-code" placeholder="Enter room code">
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<button id="join-room">Join Room</button>
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@ -121,7 +123,7 @@
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<div class="puzzleboard mb-2"></div>
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<div class="category mb-5"></div>
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<div class="category mb-5 is-full"></div>
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<div style="display:relative;">
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<span style="position: absolute; top: 0; left:50%">
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@ -129,6 +131,7 @@
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</span>
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<canvas id="wheelCanvas" width="500" height="500"></canvas>
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</div>
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</div>
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<script>
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//================general Purpose functions=========================================//
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function cryptoSecureShuffle(array) {
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@ -162,10 +165,31 @@
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]
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nameColors = cryptoSecureShuffle(nameColors);
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function assignColors(names, colors) {
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console.log(names);
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let result = [];
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let n = 0; // Keep track of name index
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let c = 0; // Keep track of color index
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if (typeof names[0] !== 'string') {
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//in which case the data should look like [{...},{...},{...}...]
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console.log('larger data case here.')
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if (names.length > colors.length) {
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// Assign colors cyclically
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while (n < names.length) {
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result.push({ name: names[n].name, color: colors[c], score: names[n].points, wins: names[n].wins });
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n++;
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c = (c + 1) % colors.length; // Cycle through the colors
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}
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} else {
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// Assign colors directly, keeping track of indices
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while (n < names.length) {
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result.push({ name: names[n].name, color: colors[c], score: names[n].points, wins: names[n].wins });
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n++;
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c++;
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}
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}
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}
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else {
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//data looks like this ['asdf','asdf','asdf']
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if (names.length > colors.length) {
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// Assign colors cyclically
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while (n < names.length) {
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@ -176,14 +200,23 @@
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} else {
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// Assign colors directly, keeping track of indices
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while (n < names.length) {
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result.push({ name: names[n], color: colors[c] });
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result.push({ name: names[n], color: colors[c]});
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n++;
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c++;
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}
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}
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}
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return result;
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}
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function copyToClipboard() {
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navigator.clipboard.writeText("Your text here").then(() => {
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console.log("Copied successfully!");
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}).catch(err => {
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console.error("Failed to copy:", err);
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});
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}
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//=========================================wheel==========================================//
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const wheel = [
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'lose a turn', 800, 350, 450, 700, 300, 600, 5000,
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@ -191,7 +224,11 @@
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900, 'Bankrupt', 600, 400, 300
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];
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const canvas = document.getElementById('wheelCanvas');
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let canvas = document.getElementById('wheelCanvas');
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if(canvas.clientWidth < 600) {
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canvas.width = canvas.width / 1.5;
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canvas.height = canvas.height/1.5;
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}
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const ctx = canvas.getContext('2d');
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const radius = canvas.width / 2;
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let lowestEquivelantAngle = 23.4327090939438 % (2* Math.PI);
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@ -217,6 +254,7 @@
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const anglePerSegment = (2 * Math.PI) / wheel.length;
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console.log('',anglePerSegment)
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let j = 0;
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wheel.forEach((value, i) => {
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const startAngle = i * anglePerSegment;
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const endAngle = startAngle + anglePerSegment;
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@ -227,6 +265,16 @@
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ctx.closePath();
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ctx.fillStyle = i % 2 === 0 ? '#ffdd99' : '#ffeecc';
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// if (j === nameColors.length) {
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// j = 0;
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// ctx.fillStyle = nameColors[j];
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// }
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// else {
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// ctx.fillStyle = nameColors[j];
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// j++;
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// }
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ctx.fill();
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ctx.stroke();
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@ -239,9 +287,9 @@
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ctx.rotate(startAngle + anglePerSegment / 2 + Math.PI / 2 - 1.5);
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ctx.textAlign = 'center';
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ctx.fillStyle = '#000';
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ctx.font = '12px Arial';
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ctx.fillText(String(i+","+value), 0, 0);
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ctx.font = '14px Arial';
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//ctx.fillText(String(i+","+value), 0, 0); //for debug
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ctx.fillText(String(value), 0, 0);
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ctx.restore();
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});
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@ -250,7 +298,7 @@
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}
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// Start spinning
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function startSpin(targetIndex) {
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function startSpin(targetIndex,message) {
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if (spinning) return;
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const totalTime = 8;
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let c = 1.62;
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@ -279,6 +327,9 @@
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if (currentFrame > totalFrames) {
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spinning = false;
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document.getElementById("spin-wheel").disabled = false;
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document.getElementById("status").classList.remove('hidden')
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drawPlayers(message);
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spinSpeed = 0;
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console.log(`Landed on: ${wheel[targetIndex[0]]}`);
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console.log(`final frameCount: ${currentFrame} and totalFrames ${totalFrames}`);
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@ -306,23 +357,56 @@
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drawWheel();
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//==================================end of Wheel=====================================//
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function drawPlayers(message) {
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console.log(message);
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console.log('in draw players',message);
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let players = document.querySelector('.players');
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//clear the players incase any weird side effects occur
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players.innerHTML = ``;
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//assignColors(names, colors) {
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let processedNametags = assignColors(message.clients,nameColors);
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let processedNametags;
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if (message?.playerStats) {
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processedNametags = assignColors(message.playerStats,nameColors);
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} else {
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processedNametags = assignColors(message.clients,nameColors);
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}
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console.log(processedNametags);
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const playersHtml = processedNametags.map(client => {
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if(client.name != window.you) {
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if (client.name === message.leaderName) {
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return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};'>⭐ ${client.name} ⭐</span>`; // Highlight the leader with stars
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return `
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<div class="flx(column) center middle">
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<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};'>⭐ ${client.name} ⭐</span>
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<span class="score flx center middle mr-2 mt-1 is-round text-with-shadow div-shadow is-half" style='background-color:${client.color};'>${client?.score ? client.score : '0'}</span>
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</div>
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`
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; // Highlight the leader with stars
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} else {
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return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};'>${client.name}</span>`;
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return `
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<div class="flx(column) center middle">
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<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};'>
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${client.name}</span>
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<span class="score flx center middle mr-2 mt-1 is-round text-with-shadow div-shadow is-half" style='background-color:${client.color};'>${client?.score ? client.score : '0'}</span>
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</div>
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`;
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}
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}
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else if (client.name === message.leaderName) {
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return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};' onclick="changeName()">⭐ ${client.name} ⭐ (you)</span>`; // Highlight the leader with stars
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return `
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<div class="flx(column) center middle">
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<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};' onclick="changeName()">⭐ ${client.name} ⭐ (you)</span>
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<span class="score flx center middle mr-2 mt-1 is-round text-with-shadow div-shadow is-half" style='background-color:${client.color};'>${client?.score ? client.score : '0'}</span>
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</div>
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`; // Highlight the leader with stars
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}
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else {
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return `<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};' onclick="changeName()">${client.name} (you)</span>`;
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return `
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<div class="flx(column) center middle">
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<span class='mr-2 btn is-round text-with-shadow div-shadow' style='background-color:${client.color};' onclick="changeName()">${client.name} (you)</span>
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<span class="score flx center middle mr-2 mt-1 is-round text-with-shadow div-shadow is-half" style='background-color:${client.color};'>${client?.score ? client.score : '0'}</span>
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</div>
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`;
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}
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@ -333,7 +417,7 @@
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function drawPuzzle(message, gridRows = 4, gridCols = 12) {
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//legend null = space, "" = white space to guess, "a" is a letter already solved for you.
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console.log(message);
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console.log(message.puzzle.puzzle[0]);
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//wheel of fortune puzzles must fit within a 12x4 grid of letter spaces
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//first we draw the spaces
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let puzzle = message.puzzle.puzzle;
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@ -343,6 +427,41 @@
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//if the first entry of the puzzle is an array and not a string display the puzzle differently
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if (Array.isArray(message.puzzle.puzzle[0])) {
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console.log('first entry is an array in this puzzle...');
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for (let row of message.puzzle.puzzle) {
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if (row.length == 0) {
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resultingPuzzleBoard.push(Array(12).fill(null));
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continue;
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}
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const nextLine = Array(12).fill(null);
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const startIndex = Math.floor((12 - row.length) / 2);
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for (let i = 0; i < row.length; i++) {
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nextLine[startIndex + i] = row[i];
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}
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resultingPuzzleBoard.push(nextLine);
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console.log(resultingPuzzleBoard);
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}
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//after we've drawn our data for our board,now its time to visualize it to the user
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puzzleBoard.innerHTML = ``;
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for(let i of resultingPuzzleBoard) {
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for (let j in i) {
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const letter = i[j];
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if (letter == null || letter == ' ') {
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let el = document.createElement('div');
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el.classList.add('grid-item');
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el.innerHTML = ' ';
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// el.style.height = '50px';
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// el.style.width = '50px';
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// el.style.border = 'solid'
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puzzleBoard.appendChild(el);
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}
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else if (letter != null && letter != ' ') {
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let el = document.createElement('div');
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el.classList.add('grid-item-2');
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el.innerText = letter;
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puzzleBoard.appendChild(el);
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}
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}
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}
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}
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else if (typeof message.puzzle.puzzle[0] == 'string') {
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console.log('first entry is a string in this puzzle...');
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@ -419,6 +538,7 @@
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closeDialogButton.addEventListener('click',() => {solveDialog.close()});
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solveButton.addEventListener('click',() => {
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socket.send(JSON.stringify({ type: "solve_puzzle", guess:solveInput.value }));
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solveInput.value = '';
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solveDialog.close();
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});
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}
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@ -468,6 +588,7 @@
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this.style.display = 'none';
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document.getElementById("create-room").style.display = 'none';
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document.getElementById('join-code').style.display = 'none';
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};
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document.getElementById("start-game").onclick = () => {
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@ -475,10 +596,14 @@
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};
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document.getElementById("spin-wheel").onclick = () => {
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if (spinning) return;
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document.getElementById("spin-wheel").disabled = true;
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socket.send(JSON.stringify({ type: "spin_wheel" }));
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};
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document.getElementById("guess-button").onclick = () => {
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const letter = document.getElementById("guess-letter").value;
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socket.send(JSON.stringify({ type: "guess_letter", letter}));
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document.getElementById("guess-letter").value = ""; // Clear input
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@ -545,11 +670,12 @@
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}
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if (message.type === "spin_result") {
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document.getElementById("status").classList.add('hidden')
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console.log('spin result recieved');
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if (message.spinResult != 'lose a turn' || message.spinResult != 'Bankrupt' || message.spinResult != 'spin again') {
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document.getElementById("status").innerText = `Spin result: ${message.spinResult} points (${message.player})`;
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document.getElementById("status").innerText = `Spin result: ${message.spinResult} points (${message.player.name})`;
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}
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else document.getElementById("status").innerText = `Spin result: ${message.spinResult} for (${message.player})`;
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else document.getElementById("status").innerText = `Spin result: ${message.spinResult} for (${message.player.name})`;
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//find target index
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@ -564,11 +690,11 @@
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//if there is multiple entries where the spin exists pick a random index.
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if(filterResultsArr.length > 1) {
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console.log('if fra.length > 1',filterResultsArr[0])
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startSpin(filterResultsArr[0]);
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startSpin(filterResultsArr[0],message);
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}
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else{
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console.log('else',filterResultsArr[0])
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startSpin(filterResultsArr[0]);
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startSpin(filterResultsArr[0],message);
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}
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if (window.yourTurn && message.spinResult != 'lose a turn') {
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console.log('in spin_result: ',message)
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@ -581,11 +707,13 @@
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message.turnState = 'spin';
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changeSpinGuessState(message);
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}
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}
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if (message.type === "guess_result") {
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document.getElementById("status").classList.remove('hidden')
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const outcome = message.correct ? "correct" : "incorrect";
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document.getElementById("status").innerText = `Guess '${message.letter}' was ${outcome} (${message.player})`;
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document.getElementById("status").innerText = `Guess '${message.letter}' was ${outcome} (${message.player.name})`;
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console.log(message);
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if (message.puzzle) {
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drawPuzzle(message);
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@ -597,6 +725,10 @@
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window.yourTurn = false
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changeTurnState()
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}
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drawPlayers(message);
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}
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if (message.type === "incorrect_puzzle_guess") {
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document.getElementById("status").innerText = `${message.message}`;
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}
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if (message.type === "next_turn") {
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@ -629,6 +761,7 @@
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}
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if (message.type === "game_over") {
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document.getElementById("status").innerText = message.winner;
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drawPlayers(message);
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}
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if (message.type === "error") {
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170
server.js
170
server.js
@ -1,11 +1,12 @@
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const WebSocket = require('ws')
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const { v4: uuidv4 } = require('uuid')
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const puzzles = require('./puzzles.json')
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const puzzles = require('./puzzles2.json')
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const names = require('./assignedNames.json')
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const crypto = require('crypto')
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const wss = new WebSocket.Server({ port: 8080 })
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const rooms = {} // Stores rooms and their clients
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const wheel = [
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'lose a turn',800,350,450,700,300,600,5000,
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300,600,300,500,800,550,400,300,900,500,'spin again',
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@ -50,7 +51,7 @@ function checkPuzzleData(puzzles) {
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}
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}
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}
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else if (typeof puzzle.answer == 'string') {
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else if (typeof puzzle.answer === 'string') {
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if (puzzle.answer.length > 12) {
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throw new Error(`${puzzle.answer} (${puzzle.answer.length} characters long) is longer than 12 characters. only twelve characters allowed per line`)
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}
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@ -93,13 +94,13 @@ function loadCurrentPuzzle(gameStateObject) {
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function processPuzzle(letterArray,given) {
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let puzzleArray = []
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for (let letter of letterArray) {
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if (letter == ' ') {
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if (letter === ' ') {
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puzzleArray.push(' ')
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continue
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}
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let letterFound = false
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for (let g of given ) {
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if(g.toUpperCase() == letter.toUpperCase()) {
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if(g.toUpperCase() === letter.toUpperCase()) {
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puzzleArray.push(g)
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letterFound = true
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}
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@ -146,9 +147,9 @@ function checkGuess(letter,gameStateObject) {
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const currentPuzzle = gameStateObject.puzzles[gameStateObject.puzzleLevel]
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console.log(currentPuzzle)
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if (typeof currentPuzzle.answer == 'string') {
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if (typeof currentPuzzle.answer === 'string') {
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//check if user already guessed one of teh given letters
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if (currentPuzzle.puzzle.find((x)=> x.toUpperCase() == letter.toUpperCase())) {
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if (currentPuzzle.puzzle.find((x)=> x.toUpperCase() === letter.toUpperCase())) {
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console.log('user gave a guess on a given letter...')
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return false
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}
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@ -157,7 +158,7 @@ function checkGuess(letter,gameStateObject) {
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let matches = []
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for(const c in charArray) {
|
||||
const char = charArray[c]
|
||||
if (letter.toUpperCase() == char.toUpperCase()) {
|
||||
if (letter.toUpperCase() === char.toUpperCase()) {
|
||||
matches.push({id:c,letter:char})
|
||||
}
|
||||
}
|
||||
@ -181,11 +182,63 @@ function checkGuess(letter,gameStateObject) {
|
||||
}
|
||||
}
|
||||
else if (Array.isArray(currentPuzzle.answer)) {
|
||||
//
|
||||
console.log(currentPuzzle.puzzle.flat())
|
||||
if (currentPuzzle.puzzle.flat().find((x)=> x.toUpperCase() === letter.toUpperCase())) {
|
||||
console.log('user gave a guess on a given letter...')
|
||||
return false
|
||||
}
|
||||
//check each row of letters for the answer
|
||||
let matches = []
|
||||
console.log(currentPuzzle.answer)
|
||||
for (let r in currentPuzzle.answer) {
|
||||
let row = currentPuzzle.answer[r]
|
||||
//first create an indexed hashMap
|
||||
let charArray = row.split('')
|
||||
|
||||
for(const c in charArray) {
|
||||
const char = charArray[c]
|
||||
if (letter.toUpperCase() === char.toUpperCase()) {
|
||||
matches.push({id:c,row_index:r,letter:char})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
console.log(matches)
|
||||
//if there are any matches write them to the gameState Object
|
||||
if (!matches.length) {
|
||||
return false
|
||||
} else {
|
||||
for (let i in matches) {
|
||||
let match = matches[i]
|
||||
gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle[match.row_index][match.id] = match.letter
|
||||
}
|
||||
console.log(gameStateObject.puzzles[gameStateObject.puzzleLevel].answer)
|
||||
//make sure to check if a win occurred
|
||||
// convert the answer string into an array of characters
|
||||
console.log(gameStateObject.puzzles[gameStateObject.puzzleLevel].answer.flat())
|
||||
let checkAnswer = gameStateObject.puzzles[gameStateObject.puzzleLevel].answer.flat().filter((letter) => letter != ' ').join('')
|
||||
let puzzleToCheck = gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle.flat().filter((letter) => letter != ' ').join('')
|
||||
console.log(checkAnswer,puzzleToCheck)
|
||||
if (gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle.flat().every((val,i)=> val.toUpperCase() === checkAnswer[i].toUpperCase())) {
|
||||
return 'puzzleSolved'
|
||||
}
|
||||
console.log('matches found!!!', gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle)
|
||||
return [true, matches.length]
|
||||
}
|
||||
|
||||
}
|
||||
else console.error('invalid input to checkGuess() function',currentPuzzle.puzzle[0])
|
||||
|
||||
}
|
||||
function checkWinState(gameStateobject,ws){
|
||||
if (gameStateobject.puzzleLevel === gameStateobject.puzzles.length) {
|
||||
console.log('announcing winner')
|
||||
announceWinner(gameStateobject,ws)
|
||||
return true
|
||||
}
|
||||
else return false
|
||||
}
|
||||
function checkSolvePuzzleGuess(guess,ws) {
|
||||
const room = rooms[ws.roomCode]
|
||||
console.log(room.gameState)
|
||||
@ -195,15 +248,25 @@ function checkSolvePuzzleGuess(guess,ws) {
|
||||
console.log(guess.toUpperCase(),room.gameState.puzzles[room.gameState.puzzleLevel].answer.toUpperCase())
|
||||
//guess is wrong change turns
|
||||
console.log('guess is incorrect')
|
||||
const currentUserTurn = room.gameState.players[room.gameState.turn]
|
||||
room.clients.forEach((client) => {
|
||||
client.send(JSON.stringify({
|
||||
type:'incorrect_puzzle_guess',
|
||||
message: `${currentUserTurn.name} guessed the puzzle incorrectly`
|
||||
}))
|
||||
})
|
||||
changeTurn(room.gameState,ws)
|
||||
}
|
||||
else {
|
||||
console.log('guess i correct')
|
||||
//guessed correctly reward the user
|
||||
rewardUser(room.gameState,ws,true)
|
||||
if (!checkWinState(room.gameState,ws)) {
|
||||
console.log('winstate should be false here 214')
|
||||
loadNewPuzzle(room.gameState,ws)
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
//its probably an array
|
||||
console.log(room.gameState.puzzles[room.gameState.puzzleLevel])
|
||||
@ -219,25 +282,29 @@ function checkSolvePuzzleGuess(guess,ws) {
|
||||
//correct
|
||||
console.log('correct.',guess.toUpperCase(),answer.toUpperCase())
|
||||
rewardUser(room.gameState,ws,true)
|
||||
if (!checkWinState(room.gameState,ws)) {
|
||||
console.log('winstate should be false here 236')
|
||||
loadNewPuzzle(room.gameState,ws)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
function announceWinner(gameStateObject,ws) {
|
||||
//find user with highest points.
|
||||
//announce to the world.
|
||||
const room = rooms[ws.roomCode]
|
||||
let winner = gameStateObject.players.sort((a,b)=> a.points - b.points)
|
||||
let winner = gameStateObject.players.sort((a,b)=> b.points - a.points)
|
||||
console.log(winner)
|
||||
//needs to be tested on multiple winners and decide ties.
|
||||
room.clients.forEach((client) => {
|
||||
client.send(JSON.stringify({
|
||||
type:'game_over',
|
||||
winner: `${winner.name} wins with ${winner.points}`
|
||||
winner: `${winner[0].name} wins with ${winner[0].points} points!!!`,
|
||||
playerStats: room.gameState.players
|
||||
}))
|
||||
})
|
||||
console.log('winner',)
|
||||
console.log('winner', winner)
|
||||
}
|
||||
//these functions must have both gameStateobject and websockets initialized before use!!!
|
||||
function rewardUser(gameStateObject,ws,puzzleSolved = false) {
|
||||
@ -251,10 +318,7 @@ function rewardUser(gameStateObject,ws,puzzleSolved = false) {
|
||||
currentUserTurn.points = currentUserTurn.points*3
|
||||
console.log(currentUserTurn.points)
|
||||
}
|
||||
if (gameStateObject.puzzleLevel == gameStateObject.puzzles.length-1) {
|
||||
announceWinner(gameStateObject,ws)
|
||||
return
|
||||
}
|
||||
|
||||
room.clients.forEach((client) => {
|
||||
client.send(JSON.stringify({
|
||||
type: 'puzzle_solved', roomCode,
|
||||
@ -263,9 +327,10 @@ function rewardUser(gameStateObject,ws,puzzleSolved = false) {
|
||||
})
|
||||
}
|
||||
function changeTurn(gameStateObject,ws) {
|
||||
console.log('change turn hit')
|
||||
const room = rooms[ws.roomCode]
|
||||
|
||||
if (gameStateObject.turn == gameStateObject.players.length - 1) {
|
||||
if (gameStateObject.turn === gameStateObject.players.length - 1) {
|
||||
gameStateObject.turn = 0
|
||||
}
|
||||
else gameStateObject.turn++
|
||||
@ -279,6 +344,7 @@ function changeTurn(gameStateObject,ws) {
|
||||
})
|
||||
}
|
||||
function loadNewPuzzle(gameStateObject,ws) {
|
||||
console.log('loadNewPuzzle called.')
|
||||
const room = rooms[ws.roomCode]
|
||||
const newPuzzle = loadCurrentPuzzle(gameStateObject)
|
||||
room.gameState.turnState = 'spin'
|
||||
@ -292,7 +358,8 @@ function loadNewPuzzle(gameStateObject,ws) {
|
||||
// eslint-disable-next-line no-undef
|
||||
puzzle: removeProp(newPuzzle,'answer'),
|
||||
turn:room.gameState.turn,
|
||||
turnState:room.gameState.turnState
|
||||
turnState:room.gameState.turnState,
|
||||
playerStats: room.gameState.players
|
||||
}))
|
||||
})
|
||||
}
|
||||
@ -301,7 +368,7 @@ function loadNewPuzzle(gameStateObject,ws) {
|
||||
// //assumes ws message is sent and room code exists
|
||||
// for(const c in room.clients) {
|
||||
// const client = room.clients[c]
|
||||
// if (ws.identifierToken == client.identifierToken && ws.roomCode == client.roomCode) {
|
||||
// if (ws.identifierToken === client.identifierToken && ws.roomCode === client.roomCode) {
|
||||
// return true
|
||||
// }
|
||||
// }
|
||||
@ -320,7 +387,7 @@ wss.on('connection', (ws) => {
|
||||
const room = rooms[ws.roomCode]
|
||||
console.log(room)
|
||||
console.log(room.leader.name,room.clients[0].name)
|
||||
console.log(room.clients.filter((i)=> i.name == data.deadName))
|
||||
console.log(room.clients.filter((i)=> i.name === data.deadName))
|
||||
console.log(ws.name,ws.identifierToken)
|
||||
//change names in all places.
|
||||
//if the leader wants to change their name account for this
|
||||
@ -329,12 +396,12 @@ wss.on('connection', (ws) => {
|
||||
|
||||
//find the names by index using the identifier Token which i user can't easily create
|
||||
//a name collision.
|
||||
const nameToChange = room.clients.findIndex((i)=> i.identifierToken == ws.identifierToken )
|
||||
const nameToChange = room.clients.findIndex((i)=> i.identifierToken === ws.identifierToken )
|
||||
console.log(nameToChange)
|
||||
if (nameToChange != -1) {
|
||||
room.clients[nameToChange].name = data.newName
|
||||
}
|
||||
if (room.leader.identifierToken == room.clients[nameToChange].identifierToken) {
|
||||
if (room.leader.identifierToken === room.clients[nameToChange].identifierToken) {
|
||||
room.leader.name = data.newName
|
||||
}
|
||||
//if the user is not the leader, in theory just change the name on the clients list
|
||||
@ -359,15 +426,31 @@ wss.on('connection', (ws) => {
|
||||
|
||||
if (data.type === 'solve_puzzle') {
|
||||
console.log('solve_puzzle hit')
|
||||
const room = rooms[ws.roomCode]
|
||||
if(data.guess == '') return
|
||||
if (room.gameState.turnState === null) {
|
||||
ws.send(JSON.stringify({ type: 'error', message: 'the game hasn\'t started yet!' }))
|
||||
return
|
||||
}else if (ws.identifierToken !== room.gameState.players[room.gameState.turn].id) {
|
||||
ws.send(JSON.stringify({ type: 'error', message: 'its not your turn to guess!' }))
|
||||
return
|
||||
}
|
||||
checkSolvePuzzleGuess(data.guess, ws)
|
||||
}
|
||||
if (data.type === 'confirm_id') {
|
||||
const room = rooms[ws.roomCode]
|
||||
const currentUserTurn = room.gameState.players[room.gameState.turn]
|
||||
room.gameState.turnState = 'spin'
|
||||
if (ws.name == currentUserTurn.name && ws.identifierToken == currentUserTurn.id) {
|
||||
if (ws.name === currentUserTurn.name && ws.identifierToken === currentUserTurn.id) {
|
||||
ws.send(JSON.stringify({ type:'next_turn_confirmed', turnState:room.gameState.turnState}))
|
||||
} else ws.send(JSON.stringify({ type:'next_turn_denied'}))
|
||||
}
|
||||
// } else ws.send(JSON.stringify({ type:'next_turn_denied'}))
|
||||
room.clients.forEach((client) => {
|
||||
if (client.name !== currentUserTurn.name && ws.identifierToken === currentUserTurn.id) {
|
||||
console.log(client)
|
||||
client.send(JSON.stringify({ type:'next_turn_denied'}))
|
||||
}
|
||||
})
|
||||
}
|
||||
if (data.type === 'create_room') {
|
||||
const roomCode = uuidv4().slice(0, 5)
|
||||
@ -456,7 +539,7 @@ wss.on('connection', (ws) => {
|
||||
})
|
||||
//console.log(room.gameState)
|
||||
console.log('game started for:',room)
|
||||
let selectedPlayer = room.clients.find((x)=>x.identifierToken == room.gameState.players[room.gameState.turn].id)
|
||||
let selectedPlayer = room.clients.find((x)=>x.identifierToken === room.gameState.players[room.gameState.turn].id)
|
||||
if (selectedPlayer) {
|
||||
console.log('hit')
|
||||
selectedPlayer.send(JSON.stringify({type:'your_turn'}))
|
||||
@ -469,7 +552,8 @@ wss.on('connection', (ws) => {
|
||||
roomCode: ws.roomCode,
|
||||
puzzle: removeProp(currentPuzzle,'answer'),
|
||||
turn:room.gameState.turn,
|
||||
turnState:room.gameState.turnState
|
||||
turnState:room.gameState.turnState,
|
||||
playerStats:room.gameState.players.map(({id,...rest}) => rest)
|
||||
}))
|
||||
|
||||
})
|
||||
@ -498,29 +582,29 @@ wss.on('connection', (ws) => {
|
||||
if (spinResult != ['lose a turn', 'spin again', 'Bankrupt'].indexOf(spinResult)) {
|
||||
room.gameState.turnState = 'guess'
|
||||
room.gameState.players = room.gameState.players.map((player) => {
|
||||
return player.id == ws.identifierToken ? {...player, points:parseInt(spinResult)} : player
|
||||
return player.id === ws.identifierToken ? {...player, points:parseInt(player.points)+parseInt(spinResult)} : player
|
||||
})
|
||||
}
|
||||
if (spinResult == 'Bankrupt') {
|
||||
if (spinResult === 'Bankrupt') {
|
||||
room.gameState.players = room.gameState.players.map((player) => {
|
||||
return player.id == ws.identifierToken ? {...player, points:0} : player
|
||||
return player.id === ws.identifierToken ? {...player, points:0} : player
|
||||
})
|
||||
}
|
||||
if (spinResult == 'spin again') {
|
||||
if (spinResult === 'spin again') {
|
||||
console.log('in spin again')
|
||||
room.gameState.turnState = 'spin'
|
||||
room.gameState.players = room.gameState.players.map((player) => {
|
||||
return player.id == ws.identifierToken ? {...player, points:player.points + 0, condition:'spin again'} : player
|
||||
return player.id === ws.identifierToken ? {...player, points:player.points + 0, condition:'spin again'} : player
|
||||
})
|
||||
|
||||
}
|
||||
if (spinResult == 'lose a turn') {
|
||||
if (spinResult === 'lose a turn') {
|
||||
console.log('lose a turn here ig...?')
|
||||
changeTurn(room.gameState,ws)
|
||||
}
|
||||
|
||||
room.gameState.players = room.gameState.players.map((player) => {
|
||||
return player.id == ws.identifierToken ? {...player, points:player.points + 0} : player
|
||||
return player.id === ws.identifierToken ? {...player, points:player.points + 0} : player
|
||||
})
|
||||
console.log('players', room.gameState.players)
|
||||
room.gameState.spinResult = spinResult
|
||||
@ -529,8 +613,9 @@ wss.on('connection', (ws) => {
|
||||
room.clients.forEach((client) =>
|
||||
client.send(JSON.stringify({
|
||||
type: 'spin_result', spinResult,
|
||||
player: ws === room.leader ? 'Leader' : 'Player',
|
||||
turnState: room.gameState.turnState
|
||||
player: room.gameState.players[room.gameState.turn],
|
||||
turnState: room.gameState.turnState,
|
||||
playerStats:room.gameState.players.map(({id,...rest}) => rest)
|
||||
}))
|
||||
)
|
||||
}
|
||||
@ -557,8 +642,9 @@ wss.on('connection', (ws) => {
|
||||
client.send(JSON.stringify(
|
||||
{ type: 'guess_result', letter,
|
||||
correct: guessResult,
|
||||
player: ws === room.leader ? 'Leader' : 'Player',
|
||||
turnState:room.gameState.turnState
|
||||
player: room.gameState.players[room.gameState.turn],
|
||||
turnState:room.gameState.turnState,
|
||||
playerStats:room.gameState.players.map(({id,...rest}) => rest)
|
||||
}))
|
||||
})
|
||||
|
||||
@ -567,8 +653,11 @@ wss.on('connection', (ws) => {
|
||||
}
|
||||
else if(guessResult === 'puzzleSolved') {
|
||||
rewardUser(room.gameState,ws)
|
||||
if (!checkWinState(room.gameState,ws)) {
|
||||
console.log('winstate should be false here 583')
|
||||
loadNewPuzzle(room.gameState,ws)
|
||||
}
|
||||
}
|
||||
else {
|
||||
//the player guessed correctly and its still their turn
|
||||
room.gameState.turnState = 'spin'
|
||||
@ -577,10 +666,11 @@ wss.on('connection', (ws) => {
|
||||
client.send(JSON.stringify(
|
||||
{ type: 'guess_result', letter,
|
||||
correct: guessResult,
|
||||
player: ws === room.leader ? 'Leader' : 'Player',
|
||||
player: room.gameState.players[room.gameState.turn],
|
||||
puzzle: room.gameState.puzzles[room.gameState.puzzleLevel],
|
||||
turn:room.gameState.turn,
|
||||
turnState:room.gameState.turnState
|
||||
turnState:room.gameState.turnState,
|
||||
playerStats:room.gameState.players.map(({id,...rest}) => rest)
|
||||
}))
|
||||
)
|
||||
}
|
||||
@ -598,6 +688,8 @@ wss.on('connection', (ws) => {
|
||||
const room = rooms[ws.roomCode]
|
||||
const roomCode = ws.roomCode
|
||||
room.clients = room.clients.filter((client) => client !== ws)
|
||||
room.gameState.players = room.gameState.players.filter((client)=> client.id != ws.identifierToken)
|
||||
//decide who's turn it is based on who leaves...
|
||||
if (room.leader === ws && room.clients.length > 0) {
|
||||
console.log('closing within room leader')
|
||||
room.leader = room.clients[0]
|
||||
|
Loading…
Reference in New Issue
Block a user