added basic scaffold for wheel of fortune
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parent
9433546a3f
commit
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92
index.html
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92
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Multiplayer Game</title>
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</head>
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<body>
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<button id="create-room">Create Room</button>
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<input id="join-code" placeholder="Enter room code">
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<button id="join-room">Join Room</button>
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<div id="status"></div>
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<button id="start-game" style="display: none;">Start Game</button>
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<button id="spin-wheel" style="display: none;">Spin Wheel</button>
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<input id="guess-letter" placeholder="Guess a letter" style="display: none;">
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<button id="guess-button" style="display: none;">Guess</button>
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<script>
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const socket = new WebSocket("ws://localhost:8080");
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document.getElementById("create-room").onclick = () => {
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socket.send(JSON.stringify({ type: "create_room" }));
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};
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document.getElementById("join-room").onclick = () => {
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const roomCode = document.getElementById("join-code").value;
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socket.send(JSON.stringify({ type: "join_room", roomCode }));
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};
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document.getElementById("start-game").onclick = () => {
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socket.send(JSON.stringify({ type: "start_game" }));
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};
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document.getElementById("spin-wheel").onclick = () => {
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socket.send(JSON.stringify({ type: "spin_wheel" }));
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};
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document.getElementById("guess-button").onclick = () => {
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const letter = document.getElementById("guess-letter").value;
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socket.send(JSON.stringify({ type: "guess_letter", letter }));
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document.getElementById("guess-letter").value = ""; // Clear input
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};
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socket.onmessage = (event) => {
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const message = JSON.parse(event.data);
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if (message.type === "room_created") {
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document.getElementById("status").innerText = `Room created! Code: ${message.roomCode}`;
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if (message.isLeader) {
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document.getElementById("start-game").style.display = "inline";
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document.getElementById("spin-wheel").style.display = "inline";
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document.getElementById("guess-letter").style.display = "inline";
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document.getElementById("guess-button").style.display = "inline";
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}
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}
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if (message.type === "joined_room") {
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const status = message.isLeader ? "You are the party leader!" : "You joined the room!";
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document.getElementById("status").innerText = `Room Code: ${message.roomCode} - ${status}`;
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if (message.isLeader) {
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document.getElementById("start-game").style.display = "inline";
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document.getElementById("spin-wheel").style.display = "inline";
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document.getElementById("guess-letter").style.display = "inline";
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document.getElementById("guess-button").style.display = "inline";
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}
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}
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if (message.type === "game_started") {
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document.getElementById("status").innerText = "The game has started!";
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document.getElementById("start-game").style.display = "none";
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}
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if (message.type === "spin_result") {
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document.getElementById("status").innerText = `Spin result: ${message.spinResult} points (${message.player})`;
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}
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if (message.type === "guess_result") {
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const outcome = message.correct ? "correct" : "incorrect";
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document.getElementById("status").innerText = `Guess '${message.letter}' was ${outcome} (${message.player})`;
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}
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if (message.type === "new_leader") {
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document.getElementById("status").innerText = "You are now the party leader!";
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}
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if (message.type === "error") {
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alert(message.message);
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}
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};
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</script>
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</body>
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</html>
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49
package-lock.json
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49
package-lock.json
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{
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"name": "wheeloffortune",
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"version": "1.0.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "wheeloffortune",
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"version": "1.0.0",
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"license": "MIT",
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"dependencies": {
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"uuid": "^11.0.2",
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"ws": "^8.18.0"
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}
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},
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"node_modules/uuid": {
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"version": "11.0.2",
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"resolved": "https://registry.npmjs.org/uuid/-/uuid-11.0.2.tgz",
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"integrity": "sha512-14FfcOJmqdjbBPdDjFQyk/SdT4NySW4eM0zcG+HqbHP5jzuH56xO3J1DGhgs/cEMCfwYi3HQI1gnTO62iaG+tQ==",
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"funding": [
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"https://github.com/sponsors/broofa",
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"https://github.com/sponsors/ctavan"
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],
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"bin": {
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"uuid": "dist/esm/bin/uuid"
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}
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},
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"node_modules/ws": {
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"version": "8.18.0",
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"resolved": "https://registry.npmjs.org/ws/-/ws-8.18.0.tgz",
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"integrity": "sha512-8VbfWfHLbbwu3+N6OKsOMpBdT4kXPDDB9cJk2bJ6mh9ucxdlnNvH1e+roYkKmN9Nxw2yjz7VzeO9oOz2zJ04Pw==",
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"engines": {
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"node": ">=10.0.0"
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},
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"peerDependencies": {
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"bufferutil": "^4.0.1",
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"utf-8-validate": ">=5.0.2"
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},
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"peerDependenciesMeta": {
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"bufferutil": {
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"optional": true
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},
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"utf-8-validate": {
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"optional": true
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}
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}
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}
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}
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}
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15
package.json
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15
package.json
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{
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"name": "wheeloffortune",
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"version": "1.0.0",
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"description": "play Wheel Of Fortune with friends online",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "Meleeman",
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"license": "MIT",
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"dependencies": {
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"uuid": "^11.0.2",
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"ws": "^8.18.0"
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}
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}
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24
puzzles.json
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24
puzzles.json
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[
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{
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"given": ["a","b","r"],
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"answer": "naggers",
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"category": "people who annoy you"
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},
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{
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"given": ["a","b","r"],
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"answer": "karen",
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"category": "people who annoy you"
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},
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{
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"given": ["a","b","r"],
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"answer": "Andy",
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"category": "people who annoy you"
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},
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{
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"given": ["a","b","r"],
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"answer": "Wet Back",
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"category":"alternative names"
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}
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]
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server.js
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server.js
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const WebSocket = require("ws");
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const { v4: uuidv4 } = require("uuid");
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const puzzles = require('./puzzles.json');
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const crypto = require('crypto');
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const wss = new WebSocket.Server({ port: 8080 });
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const rooms = {}; // Stores rooms and their clients
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const wheel = [
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'lose a turn',800,350,450,700,300,600,5000,
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300,600,300,500,800,550,400,300,900,500,'spin again',
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900,'Bankrupt',600,400,300
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] //represents wheel in wheel of fortune game.
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function getRandomValue(array) {
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const randomIndex = crypto.randomInt(0, array.length);
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return array[randomIndex];
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}
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// server.js
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wss.on("connection", (ws) => {
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ws.on("message", (message) => {
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const data = JSON.parse(message);
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if (data.type === "create_room") {
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const roomCode = uuidv4().slice(0, 5);
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rooms[roomCode] = { clients: [ws], leader: ws, gameState: {} };
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ws.roomCode = roomCode;
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ws.send(JSON.stringify({ type: "room_created", roomCode, isLeader: true }));
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}
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if (data.type === "join_room") {
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const { roomCode } = data;
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if (rooms[roomCode]) {
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rooms[roomCode].clients.push(ws);
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ws.roomCode = roomCode;
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ws.send(JSON.stringify({ type: "joined_room", roomCode, isLeader: rooms[roomCode].leader === ws }));
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} else {
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ws.send(JSON.stringify({ type: "error", message: "Room not found" }));
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}
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}
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if (data.type === "start_game") {
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const room = rooms[ws.roomCode];
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console.log('game started for:',room);
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if (room && room.leader === ws) {
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room.clients.forEach((client) => {
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client.send(JSON.stringify({ type: "game_started", roomCode: ws.roomCode }));
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});
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} else {
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ws.send(JSON.stringify({ type: "error", message: "Only the leader can start the game" }));
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}
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}
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if (data.type === "spin_wheel" || data.type === "guess_letter") {
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const room = rooms[ws.roomCode];
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if (room && room.clients.includes(ws)) {
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// Handle spin and guess events
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if (data.type === "spin_wheel") {
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// Simulate a wheel spin result and update room state
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const spinResult = getRandomValue(wheel);
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room.gameState.spinResult = spinResult;
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room.clients.forEach((client) =>
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client.send(JSON.stringify({ type: "spin_result", spinResult, player: ws === room.leader ? "Leader" : "Player" }))
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);
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}
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if (data.type === "guess_letter") {
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const { letter } = data;
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// Handle guess logic (e.g., check if the letter is in the puzzle)
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const correctGuess = Math.random() > 0.5; // Random outcome for simplicity
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room.gameState.lastGuess = { letter, correct: correctGuess };
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room.clients.forEach((client) =>
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client.send(JSON.stringify({ type: "guess_result", letter, correct: correctGuess, player: ws === room.leader ? "Leader" : "Player" }))
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);
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}
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} else {
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ws.send(JSON.stringify({ type: "error", message: "You are not in this room" }));
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}
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}
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});
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ws.on("close", () => {
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if (ws.roomCode && rooms[ws.roomCode]) {
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const room = rooms[ws.roomCode];
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room.clients = room.clients.filter((client) => client !== ws);
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if (room.leader === ws && room.clients.length > 0) {
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room.leader = room.clients[0];
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room.leader.send(JSON.stringify({ type: "new_leader" }));
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}
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if (room.clients.length === 0) delete rooms[ws.roomCode];
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}
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});
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});
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console.log("WebSocket server is running on ws://localhost:8080");
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