puzzle visualized, added puzzle validator on server, and uploading before storm wrecks my shit
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README.md
26
README.md
@ -1,3 +1,27 @@
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# WheelOfFortune
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a webgame to play wheel of fortune with friends
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## a webgame to play wheel of fortune with friends
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when creating puzzles make sure there are no words greater than 12 characters.
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make sure you specify 4 slots on the answer property in array format like so:
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```json
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{
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"given": ["a", "b", "r"],
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"answer": ["", "Andy and", "the Backs", ""],
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"category": "alternative names"
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}
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```
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not doing this will give you an error.
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you can see the format in puzzles.json
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if you have a one line puzzle you can shorten it:
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```json
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{
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"given": ["a", "b", "r"],
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"answer": "Amerimutt",
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"category": "alternative names"
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}
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```
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129
index.html
129
index.html
@ -12,7 +12,50 @@
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.div-shadow {
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box-shadow: rgba(0, 0, 0, 0.15) 1.95px 1.95px 2.6px;
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}
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.puzzleboard {
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display: grid;
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grid-template-columns: repeat(12, 1fr); /* 12 columns, equal width */
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grid-template-rows: repeat(4, auto); /* 4 rows, height adjusts to content */
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gap: 1px; /* Optional: spacing between grid items */
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height: 205px;
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width: 500px;
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max-width: 100%; /* Optional: ensures grid fits within the container */
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max-height: 100%; /* Optional: ensures the grid respects height limits */
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}
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.grid-item {
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background-image: radial-gradient(circle,#21D375 ,green); /* For visualization */
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border: 1px solid black; /* Optional: visual boundary for items */
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text-align: center;
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padding: 1px;
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border-radius: 5px;
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}
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.grid-item-2 {
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background-color: white; /* For visualization */
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border: 1px solid black; /* Optional: visual boundary for items */
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text-align: center;
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padding: 1px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size:1.2rem;
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font-family:'sans';
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font-weight:bold;
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border-radius: 5px;
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}
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.category {
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background-image: radial-gradient(circle,#1f57dd ,#0000ae);
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color: white;
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max-width: 500px;
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font-size:1.2rem;
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font-family:'sans';
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font-weight:bold;
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border-radius: 5px;
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text-align: center;
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}
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.hidden {
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display: none;
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visibility: hidden;
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}
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/* Dialog styling */
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dialog {
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border: none;
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@ -54,7 +97,7 @@
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<button id="create-room">Create Room</button>
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<input id="join-code" placeholder="Enter room code">
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<button id="join-room">Join Room</button>
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<div class="room-code"></div>
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<div class="flx(wrap) mb-2 players"></div>
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<div id="status"></div>
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@ -62,6 +105,11 @@
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<button id="spin-wheel" style="display: none;">Spin Wheel</button>
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<input id="guess-letter" placeholder="Guess a letter" style="display: none;">
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<button id="guess-button" style="display: none;">Guess</button>
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<div class="puzzleboard mb-2"></div>
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<div class="category mb-5"></div>
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<div style="display:relative;">
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<span style="position: absolute; top: 0; left:50%">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><title>arrow-down-bold</title><path d="M9,4H15V12H19.84L12,19.84L4.16,12H9V4Z" /></svg>
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@ -288,6 +336,66 @@
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players.innerHTML = playersHtml;
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}
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function drawPuzzle(message, gridRows = 4, gridCols = 12) {
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//legend null = space, "" = white space to guess, "a" is a letter already solved for you.
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console.log(message);
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//wheel of fortune puzzles must fit within a 12x4 grid of letter spaces
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//first we draw the spaces
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let puzzle = message.puzzle.puzzle;
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let puzzleBoard = document.querySelector('.puzzleboard');
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let resultingPuzzleBoard = [];
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//if the first entry of the puzzle is an array and not a string display the puzzle differently
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if (Array.isArray(message.puzzle.puzzle[0])) {
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console.log('first entry is an array in this puzzle...');
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}
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else if (typeof message.puzzle.puzzle[0] == 'string') {
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console.log('first entry is a string in this puzzle...');
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//if we have a single string we need to return it on the second line from the bottom
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resultingPuzzleBoard.push(Array(12).fill(null));
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resultingPuzzleBoard.push(Array(12).fill(null));
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const nextLine = Array(12).fill(null);
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const startIndex = Math.floor((12 - message.puzzle.puzzle.length) / 2);
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console.log(startIndex);
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for (let i = 0; i < message.puzzle.puzzle.length; i++) {
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nextLine[startIndex + i] = message.puzzle.puzzle[i];
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}
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console.log(nextLine);
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resultingPuzzleBoard.push(nextLine);
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resultingPuzzleBoard.push(Array(12).fill(null));
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console.log(resultingPuzzleBoard);
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//after we've drawn our data for our board,now its time to visualize it to the user
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for(let i of resultingPuzzleBoard) {
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for (let j in i) {
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const letter = i[j];
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if (letter == null || letter == ' ') {
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let el = document.createElement('div');
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el.classList.add('grid-item');
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el.innerHTML = ' ';
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// el.style.height = '50px';
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// el.style.width = '50px';
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// el.style.border = 'solid'
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puzzleBoard.appendChild(el);
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}
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else if (letter != null && letter != ' ') {
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let el = document.createElement('div');
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el.classList.add('grid-item-2');
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el.innerText = letter;
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puzzleBoard.appendChild(el);
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}
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}
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}
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}
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else {
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console.error('error: ','message does not have correct datatype of string or array');
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}
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//finally draw the category!
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document.querySelector('.category').classList.add('pt-2','pb-2');
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document.querySelector('.category').innerHTML = `${message.puzzle.category}`
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}
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function changeName() {
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console.log('change name hit.');
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const nameDialog = document.querySelector('.nameDialog');
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@ -306,13 +414,19 @@
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}
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const socket = new WebSocket("ws://localhost:8080");
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document.getElementById("create-room").onclick = () => {
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document.getElementById("create-room").onclick = function () {
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socket.send(JSON.stringify({ type: "create_room" }));
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this.style.display = 'none';
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document.getElementById("join-room").style.display = 'none';
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document.getElementById('join-code').style.display = 'none';
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};
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document.getElementById("join-room").onclick = () => {
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const roomCode = document.getElementById("join-code").value;
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socket.send(JSON.stringify({ type: "join_room", roomCode }));
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this.style.display = 'none';
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document.getElementById("create-room").style.display = 'none';
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document.getElementById('join-code').style.display = 'none';
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};
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document.getElementById("start-game").onclick = () => {
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@ -336,7 +450,8 @@
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if (message.type === "room_created") {
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window.you = message.you;
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document.getElementById("status").innerText = `Room created! Code: ${message.roomCode}`;
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document.querySelector(".room-code").innerText =`Room Code: ${message.roomCode}`;
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document.getElementById("status").innerText = `Room created!`;
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drawPlayers(message);
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if (message.isLeader) {
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document.getElementById("start-game").style.display = "inline";
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@ -359,7 +474,8 @@
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const status = message.isLeader ? "You are the party leader!" : "You joined the room!";
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// document.querySelector('.players').innerHtml += `<span>${}<span>`
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document.getElementById("status").innerText = `Room Code: ${message.roomCode} - ${status}`;
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document.getElementById("status").innerText = `${status}`;
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document.querySelector(".room-code").innerText =`Room Code: ${message.roomCode}`;
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if (message.isLeader) {
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document.getElementById("start-game").style.display = "inline";
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document.getElementById("spin-wheel").style.display = "inline";
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@ -369,7 +485,8 @@
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}
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if (message.type === "game_started") {
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console.log(message);
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let result = drawPuzzle(message);
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console.log(result);
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document.getElementById("status").innerText = "The game has started!";
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document.getElementById("start-game").style.display = "none";
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document.getElementById("start-game").style.display = "inline";
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"given": ["a","b","r"],
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"answer": "Wet Back",
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"category":"alternative names"
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},
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{
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"given": ["a","b","r"],
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"answer": ["","Wetting", "the Backs","Wet Backs"],
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"category":"alternative names"
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}
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]
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9
puzzles2.json
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9
puzzles2.json
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[
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{
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"given": ["a","b","r"],
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"answer": ["","Wetting", "the Backs","Wet Backs"],
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"category":"alternative names"
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}
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]
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98
server.js
98
server.js
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300,600,300,500,800,550,400,300,900,500,'spin again',
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900,'Bankrupt',600,400,300
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] //represents wheel in wheel of fortune game.
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//make sure this is run so puzzles are easier to contruct
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function checkPuzzleData(puzzles) {
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for(let puzzle in puzzles) {
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let i = puzzle;
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puzzle = puzzles[puzzle];
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if (Array.isArray(puzzle.answer)) {
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if (puzzle.answer.length != 4) {
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throw new Error(`
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puzzle at index ${i} doesn't have the correct amount of slots defined. The proper amount of slots is 4, and you have ${puzzle.answer.length}. use "" to denote an empty line.
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`);
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}
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for (let p of puzzle.answer){
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if (p.length > 12) {
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throw new Error(`${p} (${p.length} characters long) is longer than 12 characters. only twelve characters allowed per line`);
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}
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}
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}
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else if (typeof puzzle.answer == 'string') {
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if (puzzle.answer.length > 12) {
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throw new Error(`${puzzle.answer} (${puzzle.answer.length} characters long) is longer than 12 characters. only twelve characters allowed per line`);
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}
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}
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}
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}
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function getRandomValue(array) {
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const randomIndex = crypto.randomInt(0, array.length);
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return array[randomIndex];
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@ -38,39 +63,66 @@ function getRandomName() {
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return NameIndex === 0 ? DefaultNames[NameIndex] : DefaultNames[NameIndex-1];
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}
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function loadCurrentPuzzle(gameStateObject) {
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console.log(gameStateObject);
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let letterArray;
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//make sure we only show whats given in the letterArray, and empty values for everything else
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function processPuzzle(letterArray,given) {
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let puzzleArray = [];
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for (let letter of letterArray) {
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if (letter == ' ') {
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puzzleArray.push(' ');
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continue;
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}
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letterFound = false;
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for (let g of given ) {
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if(g.toUpperCase() == letter.toUpperCase()) {
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puzzleArray.push(g);
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letterFound = true;
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}
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}
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if (!letterFound) {puzzleArray.push('');}
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}
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console.log('in loadCurrentPuzzle: ',puzzleArray);
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return puzzleArray;
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}
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//calculate the puzzle for now we'll just go through however many iterations there are
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//for each slot
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let letterArray = gameStateObject.puzzles[gameStateObject.puzzleLevel].answer.split('');
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const given =gameStateObject.puzzles[gameStateObject.puzzleLevel].given;
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console.log('letterArray',letterArray);
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let puzzleArray = [];
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for (let letter of letterArray) {
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if (letter == ' ') {
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puzzleArray.push(' ');
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if (Array.isArray(gameStateObject.puzzles[gameStateObject.puzzleLevel].answer)) {
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let formattedPuzzle = [];
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for (let i of gameStateObject.puzzles[gameStateObject.puzzleLevel].answer) {
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letterArray = i.split('');
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const given = gameStateObject.puzzles[gameStateObject.puzzleLevel].given;
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formattedPuzzle.push(processPuzzle(letterArray,given));
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}
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letterFound = false;
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for (let g of given ) {
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if(g.toUpperCase() == letter.toUpperCase()) {
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puzzleArray.push(g);
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letterFound = true;
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}
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return {
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'puzzleLevel':gameStateObject.puzzleLevel,
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'given':gameStateObject.puzzles[gameStateObject.puzzleLevel].given,
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'category':gameStateObject.puzzles[gameStateObject.puzzleLevel].category,
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'puzzle':formattedPuzzle,
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'levelsRemaining':(gameStateObject.puzzles.length - 1 - gameStateObject.puzzleLevel)
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}
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if (!letterFound) {puzzleArray.push('');}
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}
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console.log(puzzleArray);
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gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle = puzzleArray;
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return {
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'puzzleLevel':gameStateObject.puzzleLevel,
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'given':gameStateObject.puzzles[gameStateObject.puzzleLevel].given,
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'category':gameStateObject.puzzles[gameStateObject.puzzleLevel].category,
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'puzzle':puzzleArray,
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'levelsRemaining':(gameStateObject.puzzles.length - 1 - gameStateObject.puzzleLevel)
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else {
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letterArray = gameStateObject.puzzles[gameStateObject.puzzleLevel].answer.split('');
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const given = gameStateObject.puzzles[gameStateObject.puzzleLevel].given;
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gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle = processPuzzle(letterArray, given);
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//console.log(gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle);
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return {
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'puzzleLevel':gameStateObject.puzzleLevel,
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'given':gameStateObject.puzzles[gameStateObject.puzzleLevel].given,
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'category':gameStateObject.puzzles[gameStateObject.puzzleLevel].category,
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'puzzle':gameStateObject.puzzles[gameStateObject.puzzleLevel].puzzle,
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'levelsRemaining':(gameStateObject.puzzles.length - 1 - gameStateObject.puzzleLevel)
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}
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}
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}
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checkPuzzleData(puzzles);
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// server.js
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wss.on("connection", (ws) => {
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