96 lines
3.5 KiB
JavaScript
96 lines
3.5 KiB
JavaScript
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const WebSocket = require("ws");
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const { v4: uuidv4 } = require("uuid");
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const puzzles = require('./puzzles.json');
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const crypto = require('crypto');
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const wss = new WebSocket.Server({ port: 8080 });
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const rooms = {}; // Stores rooms and their clients
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const wheel = [
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'lose a turn',800,350,450,700,300,600,5000,
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300,600,300,500,800,550,400,300,900,500,'spin again',
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900,'Bankrupt',600,400,300
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] //represents wheel in wheel of fortune game.
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function getRandomValue(array) {
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const randomIndex = crypto.randomInt(0, array.length);
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return array[randomIndex];
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}
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// server.js
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wss.on("connection", (ws) => {
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ws.on("message", (message) => {
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const data = JSON.parse(message);
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if (data.type === "create_room") {
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const roomCode = uuidv4().slice(0, 5);
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rooms[roomCode] = { clients: [ws], leader: ws, gameState: {} };
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ws.roomCode = roomCode;
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ws.send(JSON.stringify({ type: "room_created", roomCode, isLeader: true }));
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}
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if (data.type === "join_room") {
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const { roomCode } = data;
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if (rooms[roomCode]) {
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rooms[roomCode].clients.push(ws);
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ws.roomCode = roomCode;
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ws.send(JSON.stringify({ type: "joined_room", roomCode, isLeader: rooms[roomCode].leader === ws }));
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} else {
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ws.send(JSON.stringify({ type: "error", message: "Room not found" }));
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}
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}
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if (data.type === "start_game") {
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const room = rooms[ws.roomCode];
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console.log('game started for:',room);
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if (room && room.leader === ws) {
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room.clients.forEach((client) => {
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client.send(JSON.stringify({ type: "game_started", roomCode: ws.roomCode }));
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});
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} else {
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ws.send(JSON.stringify({ type: "error", message: "Only the leader can start the game" }));
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}
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}
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if (data.type === "spin_wheel" || data.type === "guess_letter") {
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const room = rooms[ws.roomCode];
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if (room && room.clients.includes(ws)) {
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// Handle spin and guess events
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if (data.type === "spin_wheel") {
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// Simulate a wheel spin result and update room state
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const spinResult = getRandomValue(wheel);
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room.gameState.spinResult = spinResult;
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room.clients.forEach((client) =>
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client.send(JSON.stringify({ type: "spin_result", spinResult, player: ws === room.leader ? "Leader" : "Player" }))
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);
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}
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if (data.type === "guess_letter") {
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const { letter } = data;
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// Handle guess logic (e.g., check if the letter is in the puzzle)
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const correctGuess = Math.random() > 0.5; // Random outcome for simplicity
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room.gameState.lastGuess = { letter, correct: correctGuess };
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room.clients.forEach((client) =>
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client.send(JSON.stringify({ type: "guess_result", letter, correct: correctGuess, player: ws === room.leader ? "Leader" : "Player" }))
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);
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}
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} else {
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ws.send(JSON.stringify({ type: "error", message: "You are not in this room" }));
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}
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}
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});
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ws.on("close", () => {
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if (ws.roomCode && rooms[ws.roomCode]) {
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const room = rooms[ws.roomCode];
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room.clients = room.clients.filter((client) => client !== ws);
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if (room.leader === ws && room.clients.length > 0) {
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room.leader = room.clients[0];
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room.leader.send(JSON.stringify({ type: "new_leader" }));
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}
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if (room.clients.length === 0) delete rooms[ws.roomCode];
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}
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});
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});
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console.log("WebSocket server is running on ws://localhost:8080");
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